| Company | Blizzard Entertainment |
| Website | http://www.blizzard.com/support/?id=mwr0744p |
| Country | |
| Email | |
| Os | Mac OS |
| Requirements | WarCraft III: The Frozen Throne |
| Language | |
| Release Date | 9/22/2004 |
| License | Free |
| Limitations | Free |
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Mac:Mac OS:Games:Strategy
Views 1162 (+0) / Rating 6.04 / Free By Blizzard Entertainment
Version 1.17 addresses the following issues: A "Profile" button has been added to the Battle.earnings toolbar. You ass directly look at your profile from the Battle.earnings news page without ever entering chat. Replays directly expose their variation number in the Replay excerpt screen. FIXES Fixed a problem that caused some second spells sick after a targeted turn to run before the targeted turn. Fixed problems with the Melee AI when it attempted to employment certain second spells. Fixed a problem with Morphing units re-executing commands that were interrupted by the morph timer expiring. Fixed an work that would allow players to cross enemy units under the fogginess of war with queued move commands. Fixed a problem with units following enemy units and never proceeding to the next rescript when they moved underneath the fogginess. Fixed a problem with spells that ass objective a target or unit (equivalent Shockwave) failing when the selected objective dies. If the selected objective runs under the fogginess or teleports, the turn is intended to miscarry. Fixed a problem with Envenomed Spears wearying off too early if the affected unit was also affected by Slow Poison. Fixed the invisibility transition time for levels 2 and 3 of Wind Walk. Fixed Devour such that devoured units directly give live to the owner of the Kodo Beast if it gets polymorphed/hexed and forthwith digests the unit. Fixed exchange points such that friendly units will no longer cancel exchange orders to Heroes that teleport or Mirror Image. Fixed illusions so they directly contract correct scathe, armor, living, and mana bonuses consistent with the original units. Fixed an takings with morphed units that could effort them to cost food when revived by Animated Dead if they had died in their morphed forge. Fixed upgrading buildings such that they directly receive the correct dispatch target bonus from the Masonry raise. Fixed a problem that could effort manually sick arrow abilities to occasionally miscarry. Fixed channeling units so they will auto-queue orders issued to the entire sel
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